Ross Dannenberg

With a background in computer science, Ross handles all facets of intellectual property procurement, counseling, and enforcement. In addition to working on thousands of software patent prosecution matters, Ross has extensive experience with contentious patent, copyright and trademark matters, including litigation, counseling and licensing, for companies in virtually every industry, including video games, software development, automobile parts and manufacturing, healthcare, medical devices, and craft brewing. Ross has also led numerous copyright litigations defending firm clients from accusations of infringement by performance rights organizations (e.g., ASCAP) and other copyright enforcement entities.

Ross, a lifetime fellow of the American Bar Foundation, is a recognized leader in video game intellectual property issues.  He is an adjunct professor of Copyright Law and Video Game and Immersive Entertainment Law; the founder and editor-in-chief of the PatentArcade.com legal blog; editor and principal contributor of The American Bar Association’s Legal Guide to Video Game Development; editor of The American Bar Association’s Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law; and founding chair of the American Bar Association’s IP Section Committee on Computer Games and Virtual Worlds. He also serves on the editorial board for the Interactive Entertainment Law Review (IELR), and has been a member of the Video Game Bar Association since its inception.

“Experienced in all facets of computer science, Ross has carved a niche in the video gaming world, setting high scores with his work, even when faced with fiendish levels of difficulty.” – IAM Patent 1000

Having obtained a patent of his own, Ross has prepared and/or prosecuted thousands of patent applications for others over his 20+ year legal career.  He has patent experience with user-interfaces, mobile apps, web services, APIs, Internet routing and networking, blockchain, cryptocurrency, video game, telecommunications, embedded systems, and a multitude of other computer software-related technologies.

Ross’ clients include multinational software, networking, and telecommunications companies, multiple video game companies having user bases of over 20 million users, video game developers and publishers of various sizes, and emerging technology companies.

FREE LIVE CLE CREDIT IS ONLY AVAILABLE FOR IN-HOUSE COUNSEL (FRACTIONAL GCs, GOVERNMENT ATTORNEYS, & ALSP ATTORNEYS INCLUDED) AND SUBSCRIBERS TO IN-HOUSE CONNECT ON-DEMAND
 
IF YOU ARE A LAW FIRM ATTORNEY YOU ARE WELCOME TO ATTEND OUR LIVE EVENTS BUT UNLESS YOU ARE SUBSCRIBED TO IHC ON-DEMAND, WE WILL NOT BE PROCESSING YOUR CLE REQUESTS.

 

This program is approved for CLE credit in the following states: New York, Pennsylvania, California, Illinois, Texas, Nevada.

 

This program is pending CLE credit in the following states: Georgia, Iowa, Minnesota, Missouri, North Carolina, Ohio, Tennessee, Utah, Vermont, Wyoming and Wisconsin.

 

This program is pending CLE and CPD credit for self-application by the attorney or for reciprocal CLE credit in the following states: Alabama, Alaska, Arizona, Arkansas, Colorado, Connecticut, Delaware, Florida, Hawaii, Idaho, Indiana, Kansas, Kentucky, Louisiana, Maine, Montana, Nebraska, New Jersey, New Hampshire, New Mexico, North Dakota, Oklahoma, Oregon, Québec, Rhode Island, South Carolina and Washington.

 

We do NOT provide CLE for: Mississippi and Virginia.

 

This program is appropriate for newly admitted attorneys and experienced attorneys.

IP Deep Dive for In-House Counsel: Navigating Video Game IP and the Intersection of Copyrights, Trademarks and Patents

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Event Description

The gaming industry was estimated at over $365 billion in 2023 and is expected to continue to grow. Game companies, creators, designers, and others involved need to take steps to protect the IP value of the games. Many aspects can be protected by copyrights, trademarks, and patents. Establishing IP rights can protect company assets, but failing to do so can create problems that could result in infringement liability, substantial legal fees, or removal of a game from the market.

 

Join us on Wednesday, September 25, at 12pm ET / 9am PT as Ross Dannenberg of Banner Witcoff examines the challenges involved in protecting IP rights, legal strategies, and determining the best avenue to protect IP rights.

 

Key points of discussion will include:

  • What are the infringement risks for gaming creators, designers, and companies?
  • What copyright, trademark, and patent issues should counsel anticipate and address during the development of a game?
  • What strategies should IP counsel employ to enforce IP rights in the gaming industry?

Who Should Attend

This webinar is ideal for in-house counsel who handle IP law and/or who work in or have an interest in video game and immersive entertainment.

 

There is NO COST to attend this LIVE program!

This program is FREE thanks to our gracious sponsor, Banner Witcoff! If you can’t make it to the live program, the recording will be available for viewing via our paid CLE library, In-House Connect On-Demand!

 

FREE LIVE CLE CREDIT IS ONLY AVAILABLE FOR IN-HOUSE COUNSEL (FRACTIONAL GCs, GOVERNMENT ATTORNEYS, & ALSP ATTORNEYS INCLUDED) AND SUBSCRIBERS TO IN-HOUSE CONNECT ON-DEMAND
IF YOU ARE A LAW FIRM ATTORNEY YOU ARE WELCOME TO ATTEND OUR LIVE EVENTS BUT UNLESS YOU ARE SUBSCRIBED TO IHC ON-DEMAND, WE WILL NOT BE PROCESSING YOUR CLE REQUESTS.

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